Phil Derbyshire
Phil Derbyshire
Outsourcing Artist at Insomniac Games
Boca Raton, United States

Summary

Worked as a lead 3D Artist directing remote vendors located around the globe for 5 years. Able to give clear and concise feedback to make sure that consistently high quality work is reached within an efficient time frame. Ability to create highly detailed artworks, 3D digital assets, and adapt to new challenges quickly. A team player that works very well with others to come to a consensus to solve any problem that we may be faced with. Very approachable when it comes to receiving feedback and I tend to go well above and beyond what is to be expected of me.

Skills

3D ModelingHigh-poly ModelingRendering3D VisualizationCompositingWorld Building3D AnimationGame DevelopmentTexturingShadingLightingUV Mapping

Software proficiency

Maya
Maya
3ds Max
3ds Max
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
Quixel Suite
Quixel Suite
Photoshop
Photoshop
Redshift
Redshift
V-Ray
V-Ray
DaVinci Resolve
DaVinci Resolve
Affinity Photo
Affinity Photo
After Effects
After Effects

Reel

Experience

  • Outsourcing Artist at Insomniac Games
    United States of America
    June 2022 - Present

  • Unreal Engine VFX Generalist/Artist at Aireal
    Frisco, TX, United States of America
    March 2022 - June 2022

  • Lead 3D Artist at Tekvisual
    Boca Raton, United States of America
    May 2015 - March 2022

    ▪ Direct external vendors for 3D Design Modeling, texturing, lighting and rendering services

    ▪ Creating interactive VR ready environments in UE4 for client showrooms

    ▪ Working with clients in person and remotely to achieve accurate and realistic 3D representations

    ▪ Provide daily detailed feedback for vendors to ensure quality matches company's standards

    ▪ Adept in visual FX creation, particle FX and fluid dynamics in UE4, 3dsmax and Maya

    • Hard Surface CAD modeling 3D props

  • Game Designer at Starwalker INC
    Miami Beach, United States of America
    July 2014 - April 2015

    • iOS/Android mobile game design and development in Unity 2D & 3D

    • Environment Concept Designer

    • Art Director for the internal Character Artist's conceptual and final game art

    • Level progression layout and storyboarding

    • Unity 2D sprite asset integration and animation

  • 3D Artist Intern at Nuclei 3D
    Fort Lauderdale, United States of America
    January 2014 - March 2014

    • Implementing 3D assets into Unreal Engine for Playstation 4 (PS4)

    • 3D High Poly to Low Poly prop modeling

    • Creating animated master UE4 materials

    • Game UI concept design and implementation

  • 3D Artist Intern at Certified Studios
    Deerfield Beach, United States of America
    September 2013 - January 2014

    • High Poly to Low poly modeling/baking for Unity based mobile game

    • Retopologizing/Unwrapping/Texturing 3D props

    • Working with lead developers to design a tower defense style game