I have always thoroughly enjoyed the process of bringing real and fantasy worlds to fruition. My main area of expertise which I proud myself most upon is my ability to design and create 3D environments with functionality and care to keep the player feeling totally submersed. I relish taking on new challenges that help push me to learn new areas of digital design and that which will test my resolve and help me work through problems more quickly and efficiently in the years to come.

I have over 4 years of experience 3D modeling and texturing assets for game engine implementation, I specialize in environmental design and I'm well versed in utilizing 3DS Max and the Unreal Engine. I work very well within a team environment and under impending deadlines.

If you have any questions/comments or critique for me, please feel free to send me an email at Thank you for taking the time to check out some of my work.


  • Environments
  • High/Low Poly modeling (Hard surface)
  • Normal Map Baking
  • Creation of modular assets and texture sets
  • Specular, AO, Diffuse
  • Rigging and animation in 3DS Max
  • Fast and organized UV unwrapping
  • PBR and conventional shader creation in Unreal Engine
  • Lighting/World Building

    • Unreal Engine 3 & 4
    • Unity 4 & 5
    • Autodesk 3DS Max
    • Autodesk Mudbox
    • Pixologic Zbrush
    • Adobe Photoshop
    • Adobe Illustrator
    • Adobe After Effects
    • Adobe Premiere
    • Quixel Suite
    • Xnormal
    • World Machine
    • Word, Powerpoint


    May 2015 - Present
    3D Artist - Tek Visual, Boca Raton, FL
    • Architectural visualization
    • 3D Interactive world design
    • Vray lighting & rendering


    July 2014 - May 2015
    Game Designer - Starwalker, Miami, FL
    • 2D & 3D Mobile game concept and design
    • Environment & character design
    • Storyboarding and project planning


    September 2013 - April 2014
    3D Animator - Vicious Culture, Fort Lauderdale, FL
    • 3D animating
    • Design illustration
    • Website graphic design


    July 2012 - May 2014
    Intern - Nuclei 3D, Fort Lauderdale, FL
    • Texturing 3D props
    • Environment & Character Design
    • Creating 3D props for PC, PS4 in Unreal Engine


    September 2013 - January 2014
    Intern - Certified Studios, Deerfield Beach, FL
    • Level Design within Unity game engine
    • Retopologizing/Unwrapping/Texturing 3D props
    • Low poly modeling for mobile games



    August 2009 - June 2014
    The Art Institute of Fort Lauderdale, FL, Bachelor of Science, Game Art & Design
    3.7 Grade Point Average (GPA)


  • Awarded Best Portfolio in Game Art & Design
    2012 - 2013
  • Game Prototyping Team Leader